Career Training >> Information Technology Training >> Macromedia Training >> Flash MX 2004 Developing (Macintosh) - Level 2 Training Seminar
Course ID: 5800 | Course Duration: 2 Days
 
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Flash MX 2004 Developing (Macintosh) - Level 2 Training Class

Course ID: 5800
 
 
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Flash MX 2004 Developing (Macintosh) - Level 2 Training Seminar

Overview:
In this course, students create rich Internet applications with Flash. The site created will pull data from external sources, so it will respond to their choices based on the information in those files.

Who Should Attend:
The target student is the professional who wants to be an advanced developer of media technologies, on a path towards programming and web development. Target customers are advertising agencies, marketing agencies, production houses, or departments that work in such disciplines within the later organization

At Course Completion:
Upon successful completion of this course, students will be able to: - explore Macromedia Flash MX 2004 to determine the types of applications you can build with it, how to use the program's user interface, and the general process you will follow when creating Flash movies. - create a simple Flash Slide Presentation using screens. - import graphics, manipulate layers, and use UI controls on the Stage. - use different methods to connect with external data. - use basic ActionScript code. - use ActionScript to manipulate different Flash components. - use conditional logic to control the flow of an application. - create, drag, and drop a MovieClip on the Stage. - apply several built-in classes to an application. - create and use functions. - display various Flash application screens based on a navigation menu. - use a form to gather and submit user data. - publish your Flash applications.

 
     
     
  Course Details  
     
     
  Agenda  
 

Lesson 1: Exploring Macromedia Flash MX 2004

Define Rich Internet Applications
Orientation to Macromedia Flash MX 2004
The Process of Producing Flash Applications

Lesson 2: Creating a Presentation with Screens

Manipulate Screens
Manage Screen Content

Lesson 3: Adding and Organizing Content

Creating and Manipulating Layers
Import Images
Adding Flash User Interface Components

Lesson 4: Connecting to External Data

Dynamic Content in Flash
Orientation to XML
Connect to an External Data Source
Linking Retrieved Data to a Component
Create Dependent Components

Lesson 5: Using ActionScript

Manage Commands with the Actions Panel
Trace a String
Populate a TextArea with ActionScript
Store Data in Variables

Lesson 6: Manipulating Components with ActionScript

Create an Event Handler
Create a Form with Interactive Components

Lesson 7: Controlling Application Flow

Create an If Statement
Create an If...Else Statement

Lesson 8: Working with MovieClips

Create a MovieClip
Perform an Action on a MovieClip
Check for MovieClip Collisions
Attach a MovieClip from the Library

Lesson 9: Using Built-In Classes

Create a TextField Object
Prepare an External Data Source for Use in Flash
Read Data from a Text File

Lesson 10: Reusing Code with Functions

Streamline Code Using Built-In Functions
Create User-Defined Functions
Create Global Functions
Reference an External ActionScript File

Lesson 11: Building a Navigation System

Create a Button
Display Screens from Menu Options
Display SWFs from Menu Options
Build a Submenu Using Screens

Lesson 12: Gathering and Submitting User Data

Gather User Data with a Form
Create a Submit Button
Submit User Data

Lesson 13: Publishing Flash Documents

Publish a Flash Document
Detect the Flash Player Version

 
     
     
  Pre-requisites  
 
Experience with Macintosh Operating Systems and various Web browsers.

Basic understanding of design and media applications such as Freehand and Fireworks

Basic understand of Object Oriented Programming, Javascript, and Flash
 
     
     
 
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  Flash MX 2004 Developing (Macintosh) - Level 2 Training Course Dates and Locations  
     
  Course ID: 5800 | Course Duration: 2 Days  
     
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