Adobe Flash Level 1 - Intro
2 Day Program
Course Description
Adobe Flash is used to create web pages or web page components that contain text, graphics, and animation, that will display correctly in almost every browser on most computing platforms. In this course you will create Flash-based movies that contain graphics, text, and animations.
Prerequisites
The prerequisites for this course are proficiency with Windows, a solid understanding of basic office software skills, familiarity with computer graphics and design concepts, and a basic understanding of Internet terminology and use. Objectives marked with an asterisk (*) are taught for CS5 only.
EXPLORE THE FLASH ENVIRONMENT
What is a Rich Internet Application?
Explore the Adobe Flash CS3 Environment
Produce a Flash Application File
Understand the Timeline and the Stage
Use Grids, Rulers and Guides
Work with Snapping
Understand the Toolbox
View Graphics at Various Magnifications
Manipulate Panels
Use Custom Panel Sets
USE FLASH DRAWING TOOLS
Use the Line Tool
Use the Oval and Rectangle Tools
Use the Pencil Tool with options
Use the Pen Tool: Straight Line Segments
Use the Pen Tool: Curved Line Segments
Use the Eraser tool with Options
Use the Brush Tool with Options
Use Object Drawing and Merge Drawing Modes
MODIFY OBJECTS
Selection Modes for Object and Merged Drawings
Use the Select, Sub-Select and Lasso Tools
Use the Paint Bucket Tool with Options
Use the Ink Bottle Tool
Transform Tools, Panel and Commands
Arrange, Align and Group Objects
Smooth and Straighten Shapes
Use the Gradient Tool
WORK WITH COLOUR
Understand Different Colour Models
Use the Colour Panel
Create Custom Colours
Apply Alpha to a Colour
Use the Swatches Panel
Add a Custom Color
Use the Adobe Kuler Panel
Create and Apply a Custom Gradient
Use the Eyedropper Tool
ADD AND FORMAT TEXT
Add and Format Static Text
Add and Format Input Text
Use Text Engine to Format Text*
Set Font Options
Embed or Use Device Fonts
Convert Text to Shapes
WORK WITH GRAPHICS
Raster vs Vector Graphics
Backgrounds
Display and Link Images
Import Images to the Stage or the Library
Trace a Bitmap Image
Recolour a Bitmap Image
SYMBOLS
Convert an Object to a Symbol
Create a New Symbol from Scratch
Edit and Modify Symbols
Use the Library Panel
Create a New Folder
Use Symbols and Instances
ANIMATION BASICS
Use the Timeline
Create Frames, Keyframes and Blank Keyframes
Select , Manipulate and Remove Frames in the Timeline
Import a Frame-By Frame Animation
Make a Simple Frame-by-Frame Animation
Preview the Animation
Use Onion Skinning
Edit Multiple Frames
Understand Frame Rate and Vary the Speed of Animations
Use Layers
Distribute Objects to Layers
Create Layer Groups
Use Live Preview on the Stage*
CLASSIC AND MOTION TWEENING
Create a Classic Tween
Set the Tween Property
Add Keyframes to Motion Tweens
Animate Colour Effects
Animate Graphics That Change Size
Rotate and Spin Graphics
Move Graphics in Straight Lines
Change Tween Speed
Stagger Animation
Create a Motion Tween
Use the Motion Editor Panel
Apply a Motion Preset
MOTION GUIDES
Using the Guide Layer
Create a Motion Guide
Move Graphics Along a Path
Orient Graphics to a Motion Path
SHAPE TWEEN
Create a Shape Tween
Shape Tween Text
Add Shape Hints
Modify a Shape Tween
MASKS
Create a Mask
Animate a Mask
Mask Multiple Layers
Change Background to Enhance Masks
Using Text Masks
EFFECTS
Apply and Modify Blending Modes
Apply and Modify Filter Effects