Course Description
Course Description
Adobe Flash Professional CC provides a comprehensive authoring environment for creating interactive and media-rich applications. Flash is widely used to create engaging projects integrating video, sound, graphics, and animation. You can create original content in Flash or import assets from other Adobe applications such as Photoshop or Illustrator, quickly design animation and multimedia, and use Adobe ActionScript 3.0 to integrate sophisticated interactivity.
Use Flash to build innovative and immersive Web sites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or the iOS system.
With extensive controls for animation, intuitive and flexible drawing tools, and a powerful object-oriented coding language, Flash delivers one of the only robust environments that let your imagination become reality.
Who Should Attend
Video, animation and graphics professionals who need a working knowledge of Adobe Flash CC.
Prerequisites:
- Practical working knowledge of Mac OS X or Windows skills.
- Photoshop Fundamentals: An Introduction to Photoshop class or equivalent experience is recommended.
Course Outline:
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.
Lesson 1: Getting Acquainted
- Starting Flash and Opening a File
- Understanding Document Types
- Getting to Know the Workspace
- Working with the Library Panel
- Understanding the Timeline
- Organizing Layers in a Timeline
- Using the Properties Inspector
- Using the Tools Panel
- Undoing Steps in Flash
- Previewing Your Movie
- Modifying the Content and Stage
- Saving Your Movie
- Finding Resources for Using Flash
- Checking for Updates
- Review Questions
- Review Answers
Lesson 2: Working with Graphics
- Understanding Strokes and Fills
- Creating Shapes
- Making Selections
- Editing Shapes
- Using Gradient and Bitmap Fills
- Using Variable-Width Strokes
- Creating Curves
- Creating Transparencies
- Creating and Editing Text
- Aligning and Distributing Objects
- Converting and Exporting Art
Lesson 3: Creating and Editing Symbols
- Importing Illustrator Files
- About Symbols
- Creating Symbols
- Importing Photoshop Files
- Editing and Managing Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of Instances
- Understanding Display Options
- Applying Filters for Special Effects
- Positioning in 3D Space
Lesson 4: Animating Symbols
- About Animation
- Understanding the Project File
- Animating Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Creating Nested Animations
- Easing
- Frame-by-Frame Animation
- Animating 3D Motion
- Testing Your Movie
Lesson 5: Advanced Motion Tweening
- About the Motion Editor
- Understanding the Project File
- Adding Motion Tweens
- Editing Property Curves
- Viewing Options for the Motion Editor
- Copying and Pasting Curves
- Adding Complex Eases
Lesson 6: Animating Shapes and Using Masks
- Animating Shapes
- Understanding the Project File
- Creating a Shape Tween
- Changing the Pace
- Adding More Shape Tweens
- Creating a Looping Animation
- Using Shape Hints
- Animating Color
- Creating and Using Masks
- Animating the Mask and Masked Layers
- Easing a Shape Tween
Lesson 7: Creating Interactive Navigation
- About Interactive Movies
- Creating Buttons
- Understanding ActionScript 3.0
- Preparing the Timeline
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Creating a Home Button with Code Snippets
- Code Snippets Options
- Playing Animation at the Destination
- Animated Buttons
Lesson 8: Using Text
- When and Where to Add Text
- Understanding Text Types
- Adding Simple Text
- Adding Paragraphs
- Hyperlinking Text
- Creating User-input Text
Lesson 9: Working with Sound and Video
- Understanding the Project File
- Using Sounds
- Understanding Flash Video
- Using Adobe Media Encoder CC
- Understanding Encoding Options
- Playback of External Video
- Working with Video and Transparency
- Embedding Flash Video
- Exporting Video from Flash
Lesson 10: Publishing
- Understanding Publishing
- Publishing for Flash Player
- Publishing for HTML5
- Using Classic Tweens
- Exporting to HTML5
- Inserting JavaScript
- Converting to HTML5 Canvas
- Publishing a Desktop Application
- Publishing for a Mobile Device
- Next Steps
Cancelling an Open Enrollment Registration
Cancellation policy:
If notice is given 15 or more calendar days before the start of a class, the student may receive a full refund less a $100 administrative fee. If notice is given less than 15 calendar days no rescheduling or efunds are permitted.
Rescheduling Policy
If notice Is given 15 or more calendar days before the start of the class a student may reschedule . A student can reschedule a class up to two (2) times. Additional reschedules will not be allowed.
No Shows if a student does not attend a scheduled session, there will be no refund or rescheduling permitted. Payment is forfeited. FMC reserves the right to cancel classes with insufficient enrollment or in other circumstances. FMC will endeavor to give as much advance notice as possible of any change to the schedule. FMC shall not be responsible for any incidental or consequential loss arising whatsoever.