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To demonstrate how to build GUI applications using the Swing API

Learning Objectives
  • Overview of Swing and Java Foundation Classes - associate the components of the Swing architecture with their corresponding functionality and identify the guidelines associated with using Swing components.
  • Swing components and containers - specify the code that enables you to create and use containers required for a Swing application in a given scenario.
  • Introduction to Swing Components - specify the code to create labels, text, buttons, and a menu for a given application.
  • Using Swing layout managers - specify the code involved in using Swing's layout manager classes to display and arrange components in an application.
  • Handling events in Swing - implement an event handler for a specific event in a given scenario.
  • Painting Swing components - identify the guidelines associated with painting in Swing and AWT.
  • Audience

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