by Heather Maxwell Chandler
Part of the Ebook Lecture Series!
Designed for mastery of subjects through self-study without the use of printed books, these full-length lectures provide general information on the game development process using Microsoft® PowerPoint® slides and screenshots from software applications or the WWW.
The lectures are geared towards students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview on the game development process, including pre-production, production, testing, and code release, and information on how game developers, publishers, marketing, sales, and PR all work together to release a game. 5 Lectures Included!
Each of the five lectures is approximately fifty minutes long.
Topics Covered in Text
- Lectures on key game development concepts recorded on DVD
- Microsoft® PowerPoint® slides integrated throughout lectures
- All lectures recorded by the author of The Game Production Handbook, Second Edition
- Game Industry Overview
- Role of the Publisher
- Role of the Developer
- Game Development Teams
- Game Production Cycle
- Marketing, Sales, PR, Operations
Table of Contents
- Students can listen to the lectures and follow along with the Microsoft® PowerPoint slides integrated throughout
- The information is geared towards students and is suitable for any 100 level game development class
- Lectures include bonus material of charts and images that can be used to supplement the information presented in the ELectures
- Part 1: Game Industry Overview
- Part 2: Game Development Teams
- Part 3: Pre-Production
- Part 4: Production, Testing, Post-Production
- Part 5: External Influences