Course Description
This course teaches developers the programming skills that are required for developers to create Windows applications using the Visual C# language. Students will review the basics of Visual C# program structure, language syntax, and implementation details
COURSE OBJECTIVES:'• Describe the core syntax and features of Visual C#.• Create methods, handle exceptions, and describe the monitoring requirements of large-scale applications.• Implement the basic structure and essential elements of a typical desktop application.• Create classes, define and implement interfaces, and create and use generic collections.• Use inheritance to create a class hierarchy and to extend a .NET Framework class.Read and write data by using file input/output and streams, and serialize and de-serialize data in different formats.Create and use an entity data model for accessing a database and use LINQ to query data.Access and query remote data by using the types in the System.Net namespace and WCF Data Services.Build a graphical user interface by using XAML.Improve the throughput and response time of applications by using tasks and asynchronous operations. Integrate unmanaged libraries and dynamic components into a Visual C# application. Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions. Encrypt and decrypt data by using symmetric and asymmetric encryption.
Agenda
Review of C# Syntax
- Overview of Writing Application by Using Visual C#
- Data Types, Operators, and Expressions
- Visual C# Programming Language Constructs
- Lab : Implementing Edit Functionality for the Students List
- Implementing Insert Functionality for the Students List
- Implementing Delete Functionality for the Students List
- Displaying a Student’s Age
Creating Methods, Handling Exceptions, and Monitoring Applications
- Creating and Invoking Methods
- Creating Overloaded Methods and Using Optional and Output Parameters
- Handling Exceptions
- Monitoring Applications
- Lab : Extending the Class Enrolment Application Functionality
- Refactoring the Enrolment Code
- Validating Student Information
- Saving Changes to the Class List
Basic types and constructs of Visual C#
- Implementing Structs and Enums
- Organizing Data into Collections
- Handling Events
- Lab : Writing the Code for the Grades Prototype Application
- Adding Navigation Logic to the Grades Prototype Application
- Creating Data Types to Store User and Grade Information
- Displaying User and Grade Information
Creating Classes and Implementing Type-safe Collections
- Creating Classes
- Defining and Implementing Interfaces
- Implementing Type-Safe Collections
- Lab : Adding Data Validation and Type-Safety to the Application
- Implementing the Teacher, Student, and Grade Structs as Classes
- Adding Data Validation to the Grade Class
- Displaying Students in Name Order
- Enabling Teachers to Modify Class and Grade Data
Creating a Class Hierarchy by Using Inheritance
- Creating Class Hierarchies
- Extending .NET Framework Classes
- Lab : Refactoring Common Functionality into the User Class
- Refactoring Common Functionality into the User Class
- Implementing Password Complexity by Using an Abstract Method
- Creating the ClassFullException Custom Exception
Reading and Writing Local Data
- Reading and Writing Files
- Serializing and Deserializing Data
- Performing I/O by Using Streams
- Lab : Generating the Grades Report
- Serializing Data for the Grades Report as XML
- Previewing the Grades Report
- Persisting the Serialized Grade Data to a File
Accessing a Database
- Creating and Using Entity Data Models
- Querying Data by Using LINQ
- Lab : Retrieving and Modifying Grade Data
- Creating an Entity Data Model from The School of Fine Arts Database
- Updating Student and Grade Data by Using the Entity Framework
- Extending the Entity Data Model to Validate Data
Accessing Remote Data
- Accessing Data Across the Web
- Accessing Data by Using OData Connected Services
- Lab : Retrieving and Modifying Grade Data Remotely
- Creating a WCF Data Service for the SchoolGrades Database
- Integrating the Data Service into the Application
- Retrieving Student Photographs Over the Web
Designing the User Interface for a Graphical Application
- Using XAML to Design a User Interface
- Binding Controls to Data
- Lab : Customizing Student Photographs and Styling the Application
- Customizing the Appearance of Student Photographs
- Styling the Logon View
- Animating the StudentPhoto Control
Improving Application Performance and Responsiveness
- Implementing Multitasking
- Performing Operations Asynchronously
- Synchronizing Concurrent Access to Data
- Lab : Improving the Responsiveness and Performance of the Application
- Ensuring That the UI Remains Responsive When Retrieving Teacher Data
- Providing Visual Feedback During Long-Running Operations
Integrating with Unmanaged Code
- Creating and Using Dynamic Objects
- Managing the Lifetime of Objects and Controlling Unmanaged Resources
- Lab : Upgrading the Grades Report
- Generating the Grades Report by Using Word
- Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern
Creating Reusable Types and Assemblies
- Examining Object Metadata
- Creating and Using Custom Attributes
- Generating Managed Code
- Versioning, Signing, and Deploying Assemblies
- Lab : Specifying the Data to Include in the Grades Report
- Creating and Applying the IncludeInReport attribute
- Updating the Report
- Storing the Grades.Utilities Assembly Centrally
Encrypting and Decrypting Data
- Implementing Symmetric Encryption
- Implementing Asymmetric Encryption
- Lab : Encrypting and Decrypting the Grades Report
- Encrypting the Grades Report
- Encrypting the Grades Report
Audience
This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming.This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.
Comments
Virtual 20483 Programming in C# Online Live training option
Imagine an industry-leading classroom training experience from wherever you have access to the Internet.
The Virtual Online Live events listed here gives you an effective and proven online virtual learning experience with the freedom to attend virtually from anywhere.
There is also an option of experiencing Online Live from one of the many national partner centers where a computer and headset will be provided for you.
This rich and engaging virtual classroom environment lets you conveniently interact with instructors and other students.
You will hear and see your instructor as they teach the course and answer your questions via voice or text.
Choose the online live virtual training option and you can access the recorded version even after the class has finished.
The onDemand labs give you access to the same client and server technologies covered in class so you can test, apply and hone your skills by accessing the labs before and even after the class.
Technical Requirements: a computer or laptop with a modern browser and high speed internet access along with one or two monitors.