Course Description
The Java Programming Basics for Non Programmers is an introductory programming course which provides a strong foundation that will allow you to get a head start with with Java programming. This course begins with an introduction to Java and how it compares to other languages, followed by how to write simple applications. Java Syntax, control code, and data types will all be discussed. In addition, fundamental object-oriented principles such as class creation, inheritance, and interfaces are considered. The latter part of the Java Programming Basics for Non Programmers course will focus on GUI (graphical user interface) development and database connectivity.
Objectives
Lesson objectives help you become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of the Java Programming Basics for Non Programmers Training course, you will be able to:
• Create basic Java applications
• Use NetBeans
• Compile and run Java applications
• Write and document Java Code
• Declare and use variables
• Author expressions
• Use classes, objects, and call methods
• Read and write to the console
• Use different data types
• Code conditional statements (if/else)
• Code loops (while statements)
• Handle exceptions
• Test and debug Java applications
• Define custom reusable classes using NetBeans
• Create objects based on your classes
• Consume objects based on your classes
• Create superclasses that inherit from subclasses
• Define interfaces to be implemented by a class
• Understand Java GUI APIs
• Create a GUI that accepts input and handles events
• Validate user input
• Understand XML and FXML
• Understand how Swing and its layouts assist in GUI development
• Understand the organization of a relational database
• Use SQL to work with a database
• Use SQLite to connect to a database and execute commands
• Use JDBC to work with a database
Agenda
Section 1: Essential Skills
An introduction to Java
• An overview of Java
• Types of Java applications
• An introduction to Java development
• How to use NetBeans to work with existing projects
• How to use NetBeans to develop new projects
How to write your first Java Application
• Basic coding skills
• How to work with numeric variables
• How to work with string variables
• How to use classes, objects, and methods
• How to use the console for input and output
• How to code simple control statements
• How to test and debug an application
How to work with primitive data types
• Basic skills for working with data
• How to code arithmetic expressions
• How to use Java classes to work with numbers
• How to use the BigDecimal class
How to code control statements
• How to code boolean expressions
• How to code if/else and switch statements
• How to code loops
• How to code break and continue statements
How to code methods, handle exceptions, and validate data
• How to code and call static methods
• How to handle exceptions
• How to validate data
How to test, debug, and deploy an application
• Basic skills for testing and debugging
• How to use NetBeans to debug an application
• How to deploy an application
Section 2: Object-oriented programming
How to define and use classes
• An introduction to classes
• How to work with a class that defines an object
• How to code and use static fields and methods
• More skills for working with objects and methods
How to work with inheritance
• An introduction to inheritance
• Basic skills for working with inheritance
• More skills for working with inheritance
• How to work with the abstract and final keywords
How to define and use interfaces
• An introduction to interfaces
• Basic skills for working with interfaces
• New features for working with interfaces
• How to implement the Cloneable interface
Section 3: GUI (Graphical User Interface) programming
How to get started with JavaFX
• An introduction to GUI programming
• How to create a GUI that accepts user input
• How to create a GUI that handles events
• How to validate user input
• How to get started with FXML
How to get started with Swing
• An introduction to GUI programming
• How to create a GUI that handles events
• How to work with layout managers
• How to validate Swing input data
More Swing Controls
• More skills for working with controls
Section 4: Programming
An introduction to databases with SQLite
• How a relational database is organized
• How to use SQL to work with a database
• How to use SQLite Manager
How to use JDBC to work with a database
• An introduction to database drivers
• How to work with a database