Date & Time
Sep 30, 2019
Date & Time
Nov 18, 2019
Description In this 5-day course, students will learn the basics of computer programming through the use of Microsoft Visual Studio 2013 and either the Visual C# or Visual Basic programming languages. The course assumes no prior programming experience and introduces the concepts needed to progress to the intermediate courses on programming, such as 20483B: Programming in C#.
The focus will be on core programming concepts such as computer storage, data types, decision structures, and repetition by using loops. The course also covers an introduction to object-oriented programming covering classes, encapsulation, inheritance, and polymorphism. Coverage is also included around exception handling, application security, performance, and memory management. Objectives After completing this course, students will be able to:
• Explain core programming fundamentals such as computer storage and processing.
• Explain computer number systems such as binary.
• Create and use variables and constants in programs.
• Explain how to create and use functions in a program.
• Create and use decisions structures in a computer program.
• Create and use repetition (loops) in a computer program.
• Explain pseudocode and its role in programming.
• Explain the basic computer data structures such as arrays, lists, stacks, and queues.
• Implement object-oriented programming concepts.
• Create and use classes in a computer program.
• Implement encapsulation, inheritance, and polymorphism.
• Describe the base class library (BCL) in the .NET Framework.
• Explain the application security concepts.
• Implement simple I/O in a computer program.
• Identify application errors and explain how to debug an application and handle errors.
• Identify the performance considerations for applications. Late Arrivals: Students arriving more than 15 minutes after start time may lose their seat to a wait-listed client. In fairness to all participants, anyone arriving more than 30 minutes late will be rescheduled for another class date. No Shows: If you are registered for a class and do not attend and fail to contact our office to cancel or reschedule, a fee equivalent to your daily rate will be applied. Rescheduling: Productivity Point reserves the right to cancel or reschedule any training course.Should we reschedule a course, a full credit will be applied to the rescheduled course. Productivity Point cannot assume responsibility for any other costs to the student (i.e.non-refundable airline tickets). Class credits are redeemable for up to 2 years. Cancellations: There is no charge for cancellations that are made Ten(10) or more business days prior to the scheduled training date.Cancellations that are made nine (9) business days or less of the scheduled training date are considered “late cancellations” and the full price of the class will be charged.Failure to show for class will be considered a late cancellation and charged accordingly.All training cancelled within 10 or more business days' notice will have a credit on account in the full amount of purchase. This credit can be applied to any Productivity Point Learning Solutions products or services for up to 2 years from the date of original transaction. There are no refunds. Agenda
Module 1: Introduction to Core Programming Concepts
This module provides background and foundational information on how computers process information, discusses the different types of applications that a programmer might be creating, and then provides information on how code is compiled and interpreted by a computer.
Computer Data Storage and Processing
Lab : Thinking Like a Computer
Creating Step-by-Step Directions for a Morning Routine
Module 2: Core Programming Language Concepts
This module covers programming language syntax and the importance of using good syntax and following the syntax rules for the chosen language. This module also discusses the core data types and how to store these data types in computer memory by using variables and constants.
Variables and Constants
Lab : Working with Data Types
Selecting Data Types
Declaring and Using Variables for Numeric Types
Declaring and Using Variables for Textual Data Types
Working with Boolean Variables
Declaring and Using Constants
Module 3: Program Flow
This module covers how code is executed in a computer program, such as top to bottom, in structured programming and branching in code execution. The module teaches these concepts through the use of functions, decision structures, and looping constructs.
Introduction to Structured Programming Concepts
Introduction to Branching
Using Decision Structures
Lab : Creating Functions, Decisions, and Looping
Implementing Decisions in Code
Implementing Repetition Structures
Module 4: Algorithms and Data Structures
This module introduces the concept of an algorithm by examining a daily routine such as a morning routine for getting up and going to work, outlining all the steps required including the decisions to be made as the routine progresses. The module also discusses how to translate these set of steps into pseudo code for evaluation of the algorithm that will be translated into actual code.
Understand How to Write Pseudo Code
Introduction to Data Structures
Lab : Working with Algorithms and Data Structures
Working with Pseudo Code
Creating Data Structures
Module 5: Error Handling and Debugging
This module helps students understand that errors are a part of programming and they must understand how to anticipate errors, handle those errors in code, and present a good user experience with a program. This module introduces structured exception handling as the mechanism to deal with errors.
Introduction to Program Errors
Introduction to Structured Error Handling
Introduction to Debugging in Visual Studio
Lab : Implementing Debugging and Error Handling
Create Structured Exception Handlers
Using the Visual Studio Debugger
Module 6: Introduction to Object-Oriented Programming
This module covers an introduction to the concepts related to object-oriented programming (OOP). The content has been split across two modules with this module focusing on basic OOP concepts that will provide sufficient knowledge to understand complex data structures starting with structs and then moving onto classes. This module helps the students gain an understanding of how to encapsulate data and related functionality within a class.
Introduction to Complex Structures
Introduction to Structs
Introduction to Classes
Lab : Implementing Complex Data Structures
Module 7: More Object-Oriented Programming
This module teaches students about inheritance and polymorphism in classes and function overloading. Function overloading and polymorphism can go hand-in-hand as often times when you inherit from a class, you want to override or change the existing behavior to suit the needs of you class.
The module also provides an introduction to the base class library in the .NET Framework so that students can start to think about the existence of functionality in other class files and how they can search the .NET Framework to find this functionality and take advantage of it.
Introduction to Inheritance
Introduction to Polymorphism
Introduction to the .NET Framework and the Base Class Library
Lab : Implementing Inheritance
Creating a Base Class
Inheriting a Base Class
Lab : Implementing Polymorphism
Implementing Polymorphism by Overriding a Function
Implementing Polymorphism by Overloading
Module 8: Introduction to Application Security
This module helps students think about security in their applications. This module introduces the concepts of authentication for users and also introduces the concept of permissions for the code that is running on a computer. It explains that operating systems might prevent certain aspects of the program from executing, such as saving a file to a directory to which the user running the app might not have permission to write. The module briefly covers code signing and why programmers might want to consider using code signing.
Authentication and Authorization
Code Permissions on Computers
Introducing Code Signing
Module 9: Core I/O Programming
This module introduces some core input/output (I/O) concepts that programmers will use while creating applications. Starting with console I/O, this module introduces input and output to the Console window.
The module also talks about reading and writing files, which is an important concept to know because applications work with the files on the disk systems on computers.
Using Console I/O
Using File I/O
Lab : Core I/O Programming
Reading and Writing with the Console
Reading and Writing Files
Module 10: Application Performance and Memory Management
This module enables students understand that memory on a computer is a finite resource. It talks about how good application design and good coding discipline with memory conservation and memory management will help programmers learn to develop applications that users will like. This is because these applications will be fast, responsive, and do not negatively impact other applications.
Value Types vs Reference Types
The Garbage Collector
Lab : Using Value Types and Reference Types